//core/io.islandtime/roundedDownTo
roundedDownTo¶
common
fun Time.roundedDownTo(unit: TimeUnit): Time
fun OffsetTime.roundedDownTo(unit: TimeUnit): OffsetTime
Returns this time, rounded down to match the precision of a given unit.
This is equivalent to truncatedTo.
common
fun DateTime.roundedDownTo(unit: TimeUnit): DateTime
fun OffsetDateTime.roundedDownTo(unit: TimeUnit): OffsetDateTime
Returns this date-time, rounded down to match the precision of a given unit.
This is equivalent to truncatedTo.
common
fun ZonedDateTime.roundedDownTo(unit: TimeUnit): ZonedDateTime
Returns this date-time, rounded down to match the precision of a given unit.
Due to daylight savings time transitions, there a few complexities to be aware of. If the new local time falls within a gap (meaning it doesn't exist), it will be adjusted forward by the length of the gap. If it falls within an overlap (meaning the local time exists twice), the offset will be retained if possible. Otherwise, the earlier offset will be used.
This is equivalent to truncatedTo.
common
fun Instant.roundedDownTo(unit: TimeUnit): Instant
Returns this instant, rounded down to match the precision of a given unit.
This is equivalent to truncatedTo.